@startuml
sprite $refresh_alt [48x48/16] {
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!define WEATHER_REFRESH_ALT(_alias) ENTITY(rectangle,black,refresh_alt,_alias,WEATHER REFRESH_ALT)
!define WEATHER_REFRESH_ALT(_alias, _label) ENTITY(rectangle,black,refresh_alt,_label, _alias,WEATHER REFRESH_ALT)
!define WEATHER_REFRESH_ALT(_alias, _label, _shape) ENTITY(_shape,black,refresh_alt,_label, _alias,WEATHER REFRESH_ALT)
!define WEATHER_REFRESH_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,refresh_alt,_label, _alias,WEATHER REFRESH_ALT)
skinparam folderBackgroundColor<<WEATHER REFRESH_ALT>> White
@enduml